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.NET & Awesomium

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.NET & Awesomium

Postby DanDixon » Sun Jul 05, 2009 8:51 pm

  • Has anyone used Awesomium with a .NET language?
  • Has the developer considered adding a wrapper to allow .NET support (C# or VB.NET)?

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Re: .NET & Awesomium

Postby adam » Mon Jul 13, 2009 10:13 am

I've never used .NET before but I am familiar with C#-- I'll consider creating a C# wrapper for Awesomium in the future.
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Re: .NET & Awesomium

Postby speps » Tue Jul 14, 2009 11:41 pm

I started it this afternoon, I will let you know of my progress. I will try to integrate Awesomium with XNA and Windows Forms.

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Re: .NET & Awesomium

Postby DanDixon » Tue Jul 28, 2009 7:02 am

adam wrote:I've never used .NET before but I am familiar with C#-- I'll consider creating a C# wrapper for Awesomium in the future.


That would be great. I can almost promise that this would be used in a released product if you added this support.

I've written a space simulator called Universe Sandbox.
http://universesandbox.com/
For my help and menu system I'm currently rendering webpages with the .NET web browser component, but my technique for generating the page texture is far from ideal (and very slow). I'd love to replace that with this.

Screenshot of current web page integration using the .NET web browser (4th shot from the top):
http://universesandbox.com/about/screenshots.htm

speps wrote:I started it this afternoon, I will let you know of my progress. I will try to integrate Awesomium with XNA and Windows Forms.


Please do. I'd love to get this working in my project.

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Re: .NET & Awesomium

Postby sebby1234 » Wed Aug 05, 2009 12:20 am

Just a FYI.

I have started such a wrapper myself for a project that involved integrating a web browser within Media Center. The wrapper is a little messy right now but I can release it once it's cleaned up but in general such a wrapper is straightforward. Things are a little more complicating when it comes to marshalling the bitmap data and more complex structures but the rest is quite straightforward...

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Re: .NET & Awesomium

Postby DanDixon » Wed Aug 05, 2009 12:44 am

sebby1234 wrote:I have started such a wrapper myself for a project...


That's great. I'm looking forward to ripping out my hacky web page implementation for something much more reliable.

I look forward to your release. :)

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Re: .NET & Awesomium

Postby sebby1234 » Wed Aug 05, 2009 5:57 pm

Will try to clean it up and release it once the project is done. Probably in a few weeks.

Right now the wrapper is limited to what I need from the libraries but completing it should be straightforward.

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Re: .NET & Awesomium

Postby choihead » Wed Aug 19, 2009 11:48 am

is this possible to use in a APS.NET project?
for example, I want to have a 3D browser when someone viewing a homepage? possible?

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Re: .NET & Awesomium

Postby psenough » Wed Aug 19, 2009 1:05 pm

choihead wrote:is this possible to use in a APS.NET project?
for example, I want to have a 3D browser when someone viewing a homepage? possible?


i think you're mixing up technologies. awesomium allows a browser to be more seemlessly integrated inside a 3d engine, not the other way around. this thread is about compiling it using .net framework, not converting the project to ASP.NET

but i guess O3D and html canvas opengl implementation is going that way, still going to take a couple years though. some reference urls:

http://code.google.com/apis/o3d/
https://wiki.mozilla.org/Canvas:3D
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Re: .NET & Awesomium

Postby BobStrogg » Fri Aug 21, 2009 7:24 am

How are the .NET wrappers coming along? It'd be great to use it in my 3D WPF browser: http://chriscavanagh.wordpress.com/2008/09/04/youcube/

Thanks

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